Stupid China. This is of course before the game enters into the trash wars. Please do not think I hate Mongols. Update 47820 slightly nerfed the speed of Mangudai, making it a bit harder for them to kite enemies. Heres a Table with the particular units I have considered. Overall, vikings are fantastic on maps such as arabia as they offer a lot of variety in terms of . The Mongols lived a nomadic lifestyle, often at the outskirts of other developing civilizations. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. They also have a better meatshield than Mayans in Light Cavalry. We must not forget raids. Mangudai (non-Elite) frame delay reduced to 5. Cookie Notice Aztecs is a bit more challenge, but can still win due to moving speed of all . In 1398 he sacked Delhi, murdering 100,000 inhabitants. Their main advantage is that they are also good raiders and a 3-4 group of them can harass Mongol economy. The best performance against Mongols is for Magyars, Tatars, Turks, Indians, Japanese and Saracens. Mongols get a crazy early game bonus for hunting. Especially for civs who rely strongly on them and dont have a top cavalry support (Vikings, Vietnamese, Britons, Ethiopians,..) massing 40 arbalester could do the trick if you aim to reduce Mangudai numbers. Cav Archers bonus - There's no real way to use this effectively. 18. r/aoe2. The Mongols have a campaign devoted to their civilization: Genghis Khan. So now I'm in this situation of wanting to play mongols but trying to avoid mangudais (unless they go siege or pikes or smth when mangudais is definetly the way to go) or at least make them part of an army composition. Their unique technology improves the speed of their siege weapons greatly, allowing them to participate in raids effectively. The massive number of civilizations in AoE 2 plays a big role in its success, and we'll be diving deeper into each one of them with this guide. Ill show you the table and then analyze the chance to use them or not: First of all, these units alone cant beat the Mongol composition. Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may. So, what could each of the civs do against that? The Mongol units can be very cost effective or battles can end in disaster. Pointy boys (Halberdiers, Pikemen and Kamayuks) could deal well with Hussars trying to snipe siege under Castles, but theyll quickly die to Mangudai. Thanks for commenting, being a Mongol fan! Read the post and I remembered this joke: So a Mangudai walks into a bar and goes up to the counter. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. This leaves Arbalesters and Champions without Supplies as their only reliable foot unit options, and their Heavy Camel Rider without Plate Barding Armor as their only anti-cavalry option. Monks will have a limited use. Yeah, making mangudai and siege really hammers your economy (esp. You need lots of them. Play as goth get to late imp, mass huscarles and pointyboys sett the Spawn point in the middle of the mongol city. The use of Battle (or War) Elephants is too situational in 1v1, and should only be considered in closed maps like Arena. Micro is crucial and a good Mongol Onager shot can be devastating, but for some of these civs BBCs are also available to deal with the Onager before Mangudai kill them. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Learn the build for a 15 minute fast castle into a 3 town-center boom. Their lack of Ring Archer Armor and Plate Barding Armor causes their Hussars and Mangudai to be more vulnerable than they might otherwise be; this combined with their lack of Paladins means that their late game heavy cavalry is very much below par. This team bonus makes a good synergy with the Portuguese team Bonus, since the Portuguese provide Cartography from the beginning of the game for the entire team, allowing the team to explore the map faster. Mixing the upgraded Light Cavalry with the Cavalry Archers is an effective strategy. Of course, units that are faster than Mangudai dont care too much about micro, but the rest of them are slower and can be hit-and-run forever. In the Feudal Age, you can get 400-500 Food from Deer very, very rapidly. Mongols are at their strongest moment in the Castle Age. Returning to another chess analogy: everyone knows the Queen is the best piece on the board. Their unique unit is the Magundai, a special cavalary archer that runs and shoot faster. Mongols benefit from the Huns' faster stables bonus, which are helpful for massing Light Cavalry. I hope our content helps you feel more confident in your games. Heavy Cavalry Archers need to be considered here. The Mongols have the fastest Feudal times with the same build as everybody else, and then after that there's Deer. A harsh life of hunting and pastoralism breeds a hardier people. Battle Royale for Age of Empires 2 Definitive Edition follows a similar theme to other battle royale games, but with its own tasteful and in-character flair. Since it spans a greater time period and covers a much wider area than Age of Empires, the game play takes a long time and can easily become boring. They are easier to mass, and usually strong HCA civs have also access to their own Hussar, so it would become a mirror strategy, in which you should be careful protecting your siege and preventing your HCA from getting hit by an Onager. As the Mongol siege line rely on movement speed but not on range, increased attack or more resistance, other prominent siege civilizations such as Celts, Koreans, Ethiopians, and Teutons can counter their siege workshop units if they make use of Onagers, Rams and Bombard Cannons (the last for those who have them). Mongols have very good Scout Cavalry, they have extra hit points once they are upgraded to Light Cavalry and a better line of sight. Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. Will we finally learn how to defeat the Mongols in the Imperial Age? Non-elite Mangudai are now way better than ordinary Cavalry Archers, as their delay time (the time between the start of the shooting animation and the actual shoot of the arrow) has been reduced from 10 to 5, making them stronger at hit-and-run tactics. Will Ghengis Khan ever find the last dragon ball? Age of empires ii 1 viewers gadzookzzz. As their hunters work faster, they have an advantage in maps with more huntable animals than average, these include, Scandinavia, Yucatan, Black forest, Valley, and others, especially maps in which players can find more than 2 Boars or their equivalent near their initial Town Center. AboutPressCopyrightContact. Mangudai attack bonus against siege weapons reduced to +1. Outside these areas of expertise, the Mongols fare rather poorly. The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. It led to the point of not only get me to hate that unit despite being one of the strongest in the game but also not knowing anything else the civ could do. Skirms, as arbs, can also be used under your Castle to kill Mongol units trying to snipe your BBCs or Trebs. Malians can be a very unpleasant rival for the Mongols archery as their infantry bonus can negate at least in part the Mangudai and Cavalry Archer attacks against them, making Malian Pikemen more threatening to their core units (Hussars, Cavalry Archers, and Mangudai). Mangudai become in handy very well when the opponent is trying to attack with siege weapons. Their focus on cavalry archers is highlighted with their unique unit, the Mangudai, a fast firing cavalry archer that has low attack delay and bonus damage against siege weapons. Scouts are a standard build order to learn, but often you find yourself making scouts and being countered by an opponents spearman. http://en.wikipedia.org/wiki/Battle_of_Mohi. It could be a bit dangerous, because once the hunt is depleted, Mongols dont have more bonuses towards eco, and can suffer in early Castle Age (thats when they are the weakest). Can Ogedei capture the World Heavyweight Championship from Jochi and Chagatai in a triple threat felt tent match? Mangudai have a train time of 21 seconds. They can be played in any order. Manage all your favorite fandoms in one place! They also have the advantage of being upgraded before, cheaper and faster than Mangudai. Steppe Lancers fare good against Hussars but die miserably to Mangudai fire with only 1 base pierce armor. You don't go for the Deer in most games because 1 - they might spawn too far thus making your Villagers vulnerable to harassment and 2 - sometimes only 3 Deer spawn and it's not worth the Wood cost. Hussars and Mangudai are very reliable eco raiders and with little micro can harass vill working sites. Note: The Mongol script is written vertically and from left to right (look for example here), so the one shown here has to be rotated clockwise by 90; further, it might not be visualized well in the browser. Since Mangudai only get 7 range and will mostly be tightly packed, a good Onager shot can hurt the mass, for other units to finish the job. What it essentially means is foreigners. At its maximum, their empire stretched from Korea, across Asia, and into European Russia to the Baltic Sea coast. With equal numbers, Mangudai will always win, but Hussars are easier to mass and gold unit replacement will always be more punishing. In Budapest map as every player have double start up (2 town centers double villagers and 2 scouts) they also get an advantage as of course they get 2 Scout Cavalry with enhanced LOS enabling for them and their allies to explore the map astonishingly fast. Most of them are weak to Siege and some of them are not cost effective. All photos and videos related to Age of Empires II were created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires II, and it is not endorsed by or affiliated with Microsoft. Since the Mongol team bonus improves Light Cavalry Line of Sight, they can make a good synergy with the Poles, who give Light Cavalry +1 attack vs archers. I'm planning of playing some games with mongols after a looong time (I've just finishied Netflix's Marco Polo) but the thing is that every game I play against them the only thing my opponents seems to do is go either scouts to mangudais or fc mangudais. As a primarily Teuton player, I can't help but feel like Mongols were designed specifically to fuck us over. His name was Timur Leng (Timur, the Lame, or Tamerlane to Europeans and the Prince of Destruction to Asians). Their biggest advantage is killing a Siege Ram in 11 hits, a Siege Onager in 4 hits and an unpacked Trebuchet in 7 hits. Mangudai are a bit more expensive than normal Cavalry Archers, but also perform a lot better than Cavalry Archers as they have more hit points, attack, firing rate (after Thumb Ring is researched), and an attack bonus against siege units. Nothing feels better than overwhelming everyone with a Mangudai tsunami. Rattans will fare much better, with their amazing pierce armor and 11 attack. Press question mark to learn the rest of the keyboard shortcuts. On closed maps like Black Forest houses can sometimes work as a makeshift defense, as nothing is lost if they get destroyed. They can also snipe any well protected siege and Skirmishers, who pose a threat to Mangudai. You have to scout your enemy and keep checking what they're doing. He destroyed Kiev in 1240 and advanced into Hungary. Civilizations with good Onagers may also counter the Mongol Cavalry Archers if they forgot to micro them. I hope you liked it and every feedback and further analysis from more experienced players will be welcome. 1- Tree Hop. This page was last edited on 11 August 2014, at 02:21. Arbalesters have the advantage of outranging Mangudai, thus getting the first hit. Nananananana! I tried it for the last couple age of empires 2 hd persian strategy of days and winning rate was very low at around 40% with broker cedar finance. That makes the difference of being able to chase the Mangudai army, whod need a very intensive micro or even to stop the push to deal with a Paladin army. Try to fight with a Mongol army? Unite the fractious tribes of the Mongolian steppe and lead vast mounted hordes to the edges of the known world. In this category also fall Genitours, who can also chase Mangudai and have a big attack bonus against them. With another army of 100,000 or so horsemen, he swept into Russia and Persia, fighting mainly other Muslims. History fan - I want a Campaign for each civ. Bloodlines lacking Heavy Camels will die easier, but they are also easier to tech into (especially smooth is 41F 45G costing Byzantine Camels). While we all agree that the best way to beat Mongols is a strong push on Castle Age or early Imperial before they mass 20+ Mangudai, many of us dont have the ability or confidence to carry out effectively a Castle Age push. Alot of people use this food for the Mongol Scout Cavalry rush. A Burmese Battle Elephant + Skirm + BBC slow push could also be surprising for a greedy Mongol enemy, but by the time you get to this costly combo, Mongols can take map control and start pushing your base with Mangudai. One of every players favorite civilization to play at one point of time in Age of Empires 2, although this civilization is also quite strong in competitive play,. Even Tatars, who can get to Elite Steppe Lancers with 6 pierce armor, have access to much better army compositions to deal with Mongols. The attack bonus against rams is removed. It is also important to notice that you can in many cases risk losing lots of Hussars to snipe Mongol siege, and Blast Furnace becomes very important in these cases. Press J to jump to the feed. I had the WONDERFUL opportunity of co-op casting a Mongols war on Ravines between Hera and DauT. UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer, UNIQUE TECH: Drills: Siege Weapons move +50% faster, ARCHERY: no Hand Cannoneer, Ring Archer Armor, MONKS: no Redemption, Sanctity, Illumination, Block Printing, Theocracy, DEFENSE: no Keep, Bombard Tower, no Heated Shot, no Treadmill Crane, no Architecture, ECONOMY: no Crop Rotation, Two-Man Saw, no Guilds, UNIQUE UNIT: Mangudai have bonus vs Rams and Trebs only, UNIQUE TECH: Nomads: Population is raised permanently by Houses, so destroying Houses does not lower it. In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. The Celts' and Koreans' team bonuses make Mongol siege units even more effective, while the Khmer also grants range boost to Drill-enhanced Mongol Scorpions. Light Cavalry have 30% more HP Disclaimer: Im not saying that these units are effective to stop a Mongol push. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Walkthrough&oldid=716576, William Wallace (Scottish, tutorial campaign), Barbarossa (Holy Roman Empire - Alliance of German Countries). Mangudai train time increased to 26 seconds. gold) However, mangudai are really good at killing high value units and infantry without putting themselves at risk, so the trick is to keep them from dying too much once you have a decent group of them running around fighting while you get your siege force up.
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